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paper()v4.0.486

Part of the @remotion/effects package.

Adds a procedural paper texture to canvas-based components such as <Video>, <HtmlInCanvas>, <CanvasImage> and <Solid>.

The effect adds paper grain, fibers, crumples, folds and speckles while preserving the source alpha mask.

Based on the open-source Paper Shaders paper texture, created by uuuulala for Paper Design.

Preview​

Drag current effect onto a layer in the Studio

Example​

MyComp.tsx
import {paper} from '@remotion/effects/paper'; import {Solid} from 'remotion'; export const MyComp: React.FC = () => { return ( <> <Solid width={1280} height={720} color="#fff4d0" effects={[ paper({ roughness: 0.4, fiber: 0.3, fiberSize: 0.2, crumples: 0.3, crumpleSize: 0.35, folds: 0.65, foldCount: 5, drops: 0.2, scale: 0.6, seed: 6, }), ]} /> </> ); };

API​

Pass an object with the following properties. You can also call paper() without arguments.

amount?​

Strength of the paper texture from 0 to 1. Defaults to 1.

Use 0 to leave the source unchanged.

colorFront?​

Light-facing paper color. Defaults to #9fadbc.

Alpha in the color controls how strongly this color tints the paper highlights.

colorBack?​

Shadow-facing paper color. Defaults to #ffffff.

Alpha in the color controls how strongly this color tints the paper shadows.

contrast?​

Sharpness of light and color transitions from 0 to 1. Defaults to 0.3.

Higher values make folds and crumples more pronounced.

roughness?​

Fine pixel noise from 0 to 1. Defaults to 0.4.

Use 0 for a smoother texture.

fiber?​

Curly fiber intensity from 0 to 1. Defaults to 0.3.

Higher values add more visible paper strands.

fiberSize?​

Curly fiber scale from 0.01 to 1. Defaults to 0.2.

Smaller values create finer fibers. Must be greater than 0.

crumples?​

Cell-based crumple intensity from 0 to 1. Defaults to 0.3.

Higher values add stronger small-scale crumple marks.

crumpleSize?​

Cell-based crumple scale from 0.01 to 1. Defaults to 0.35.

Smaller values create tighter crumple cells. Must be greater than 0.

folds?​

Fold lighting intensity from 0 to 1. Defaults to 0.65.

Use 0 to remove the broader fold pattern.

foldCount?​

Number of generated folds from 0 to 15. Defaults to 5.

Higher values create more fold lines.

drops?​

Speckle visibility from 0 to 1. Defaults to 0.2.

Use 0 to remove the speckle pattern.

fade?​

Large-scale mask applied to the paper pattern from 0 to 1. Defaults to 0.

Higher values make the paper details less uniform across the frame.

seed?​

Seed for the generated paper pattern from 0 to 1000. Defaults to 6.

Change it to get a different static paper pattern.

scale?​

Scale of the generated paper texture from 0.01 to 4. Defaults to 0.6.

Smaller values create denser paper detail. Larger values make the texture broader.

disabled?​

When true, the effect is skipped. Defaults to false.

Requirements​

paper() uses a WebGL2 backend. See Using WebGL and WebGPU during renders.

See also​