thermalVision()v4.0.479
Part of the @remotion/effects package.
Maps source luminance to a thermal heat-map color ramp. It can be applied to canvas-based components such as <Video>, <HtmlInCanvas> and <Solid>.
The source alpha channel is preserved, so transparent and semi-transparent regions keep their original transparency.
Preview
Example
MyComp.tsximport {thermalVision } from '@remotion/effects/thermal-vision'; import {AbsoluteFill ,CanvasImage ,staticFile } from 'remotion'; export constMyComp :React .FC = () => { return ( <AbsoluteFill > <CanvasImage src ={staticFile ('image.png')}width ={1280}height ={720}fit ="cover"effects ={[thermalVision ({amount : 1,palette : [ '#020617', '#1238ff', '#00a6ff', '#00c853', '#d6f542', '#ffb000', '#ff2f00', '#ffffff', ], }), ]} /> </AbsoluteFill > ); };
API
Pass an object with the following properties. You can also call thermalVision() without arguments.
amount?
Blend amount from 0 to 1. Defaults to 1.
Use 0 to leave the layer unchanged. Use 1 to fully remap luminance to the thermal color ramp.
palette?
Color ramp used from dark to bright pixels. Accepts an array of at least two CSS color strings.
Defaults to a dark blue, blue, cyan, green, yellow, orange, red and white ramp.
disabled?
When true, the effect is skipped. Defaults to false.
Requirements
thermalVision() uses a WebGL2 backend. During renders, enable WebGL via Config.setChromiumOpenGlRenderer('angle'). See Using WebGL during renders.