fisheye()v4.0.470
Part of the @remotion/effects package.
An ultra-wide-angle fisheye lens effect for canvas-based components such as <Video>, <HtmlInCanvas> and <Solid>.
Pixels near the center are magnified while content near the edges is radially compressed, mimicking the look of a fisheye lens.
Preview
Example
MyComp.tsximport {AbsoluteFill } from 'remotion'; import {Video } from '@remotion/media'; import {fisheye } from '@remotion/effects/fisheye'; export constMyComp :React .FC = () => { return ( <AbsoluteFill > <Video src ="https://remotion.media/video.mp4"effects ={[fisheye ({fieldOfView : 2.5, }), ]} /> </AbsoluteFill > ); };
API
Pass an object with the following properties.
fieldOfView?
Lens field of view in radians, from 0 to Math.PI (180°). Higher values produce a stronger fisheye distortion. Defaults to 2.5 (≈ 143°).
Use 0 to disable the warp.
center?
UV coordinate of the lens center as a [u, v] tuple. [0, 0] is the top-left of the source and [1, 1] is the bottom-right. Defaults to [0.5, 0.5].
radius?
Radius of the lens area in normalized units, where 1 covers the full vertical extent of the source. Pixels outside this radius are sampled without warping. Defaults to 1.
zoom?
Post-warp zoom factor. Values above 1 zoom in, values below 1 zoom out. Defaults to 1.
disabled?
When true, the effect is skipped. Defaults to false.
Requirements
fisheye() uses a WebGL2 backend. During renders, enable WebGL via Config.setChromiumOpenGlRenderer() (for example 'angle'). See Using WebGL during renders.