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Animating properties

Animation works by changing properties over time.
Let's create a simple fade in animation.

If we want to fade the text in over 60 frames, we need to gradually change the opacity over time so that it goes from 0 to 1.

FadeIn.tsx
export const FadeIn = () => { const frame = useCurrentFrame(); const opacity = Math.min(1, frame / 60); return ( <AbsoluteFill style={{ justifyContent: "center", alignItems: "center", backgroundColor: "white", fontSize: 80, }} > <div style={{ opacity: opacity }}>Hello World!</div> </AbsoluteFill> ); };

Using the interpolate helper function​

Using the interpolate() function can make animations more readable. The above animation can also be written as:

import { interpolate } from "remotion";

const opacity = interpolate(frame, [0, 60], [0, 1], {
  /*                        ^^^^^   ^^^^^    ^^^^
  Variable to interpolate ----|       |       |
  Input range ------------------------|       |
  Output range -------------------------------|  */
  extrapolateRight: "clamp",
});

In this example, we map the frames 0 to 60 to their opacity values (0, 0.0166, 0.033, 0.05 ...) and use the extrapolateRight setting to clamp the output so that it never becomes bigger than 1.

Using spring()​

The spring() helper runs a spring simulation from 0 to 1 by default. Below, we use it to animate the scale of the text.

import { spring, useCurrentFrame, useVideoConfig } from "remotion";

export const MyVideo = () => {
  const frame = useCurrentFrame();
  const { fps } = useVideoConfig();

  const scale = spring({
    fps,
    frame,
  });

  return (
    <div
      style={{
        flex: 1,
        textAlign: "center",
        fontSize: "7em",
      }}
    >
      <div style={{ transform: `scale(${scale})` }}>Hello World!</div>
    </div>
  );
};

You should see the text jump in.


The default spring configuration leads to a little bit of overshoot, meaning the text will bounce a little bit. See the documentation page for spring() to learn how to customize it.

Always animate using useCurrentFrame()​

Watch out for flickering issues during rendering that arise if you write animations that are not driven by useCurrentFrame() – for example CSS transitions.

Read more about how Remotion's rendering works - understanding it will help you avoid issues down the road.

See also​