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createAudioDecoder()v4.0.307

This function is a wrapper around the AudioDecoder Web API.

Create an audio decoder
tsx
import {createAudioDecoder} from '@remotion/webcodecs';
 
const decoder = createAudioDecoder({
track,
onFrame: console.log,
onError: console.error,
});

Differences to AudioDecoder

  • Samples with a codec of pcm-s16 are accepted and passed through, even if the AudioDecoder object does not exist or support it.
  • Two new methods are added: .waitForQueueToBeLessThan() and .waitForFinish().
  • The dequeue event is not supported as it is not reliable across browsers.
  • In addition to EncodedAudioChunk, EncodedAudioChunkInit objects are also accepted for .decode().
  • A webcodecsController() instance can be passed in to the function, allowing for decoding to be paused, resumed and aborted.
  • .decode() is async, and returns a promise, allowing for a halt if the decoder is paused.
  • Only samples with a size of 16 bytes or more are actually being input, to avoid a bug in Chrome.
  • A logLevel can be passed in to the function, allowing the queue to be debugged.
  • The onFrame callback is being awaited. When rejected, the error lands in the onError callback. When resolved, only then the queue size counter will be decreased.

API

Takes an object with the following properties:

track

An AudioDecoderConfig object.
You may pass a MediaParserAudioTrack object from parseMedia(), which also is an AudioDecoderConfig object.

onFrame

A callback that is called when an audio frame is decoded.

Takes a single argument, which is an AudioData object.

If the passed callback is asynchronous, the queue size counter will be decreased only after the callback has been resolved.

However, the callback for the next frame may already be called while your callback is still running.
We do not ensure that callbacks are running sequentially.

onError

A callback that is called when an error occurs or the decode is aborted through the controller.

Takes a single argument, which is an Error object.

controller?

A webcodecsController() instance.

If provided, you can call .pause(), .resume() and .abort() on the controller to pause, resume and abort the decoding.

logLevel?

string LogLevel

One of "error", "warn", "info", "debug", "trace".
Default value: "info", which logs only important information.

Return type

Returns an object with the following properties:

decode(sample: EncodedAudioChunkInit | EncodedAudioChunk)

Decodes a sample. Same as AudioDecoder.decode().
You can pass in a MediaParserAudioSample object from parseMedia(), which also satisfies the EncodedAudioChunkInit interface.

waitForQueueToBeLessThan(queueSize: number)

A promise that resolves when the queue size is less than the given number.
The queue is only decremented when the onFrame callback resolves.

flush()

Flushes the decoder, forcing the queue to be cleared. Returns a promise that resolves when all frames have been cleared and the onFrame() callback has beeen resolved for all frames.

reset()

Clears the queue and resets the decoder. Same as AudioDecoder.reset() + AudioDecoder.configure().

close()

Closes the decoder. Same as AudioDecoder.close().

Example usage with @remotion/media-parser

In this example, the whole audio track is decoded and the decoder is closed when the track is done.
By using async / await, the parseMedia() call is artificially slowed down to not flood the AudioDecoder and cause much memory to be allocated.

Decode an audio track
tsx
import {parseMedia} from '@remotion/media-parser';
import {createAudioDecoder} from '@remotion/webcodecs';
 
await parseMedia({
src: 'https://parser.media/video.mp4',
onAudioTrack: ({track, container}) => {
const decoder = createAudioDecoder({
track,
onFrame: console.log,
onError: console.error,
});
 
return async (sample) => {
// Called on every sample
await decoder.waitForQueueToBeLessThan(10);
await decoder.decode(sample);
 
return async () => {
// Called when the track is done
await decoder.flush();
decoder.close()
};
};
},
});

See also