We might change the API at any time, until we remove this notice.
createAudioDecoder()v4.0.307
This function is a wrapper around the AudioDecoder
Web API.
Create an audio decodertsx
import {createAudioDecoder } from '@remotion/webcodecs';constdecoder =createAudioDecoder ({track ,onFrame :console .log ,onError :console .error ,});
Differences to AudioDecoder
- Samples with a
codec
ofpcm-s16
are accepted and passed through, even if theAudioDecoder
object does not exist or support it. - Two new methods are added:
.waitForQueueToBeLessThan()
and.waitForFinish()
. - The
dequeue
event is not supported as it is not reliable across browsers. - In addition to
EncodedAudioChunk
,EncodedAudioChunkInit
objects are also accepted for.decode()
. - A
webcodecsController()
instance can be passed in to the function, allowing for decoding to be paused, resumed and aborted. .decode()
is async, and returns a promise, allowing for a halt if the decoder is paused.- Only samples with a size of 16 bytes or more are actually being input, to avoid a bug in Chrome.
- A
logLevel
can be passed in to the function, allowing the queue to be debugged. - The
onFrame
callback is being awaited. When rejected, the error lands in theonError
callback. When resolved, only then the queue size counter will be decreased.
API
Takes an object with the following properties:
track
An AudioDecoderConfig
object.
You may pass a MediaParserAudioTrack
object from parseMedia()
, which also is an AudioDecoderConfig
object.
onFrame
A callback that is called when an audio frame is decoded.
Takes a single argument, which is an AudioData
object.
If the passed callback is asynchronous, the queue size counter will be decreased only after the callback has been resolved.
However, the callback for the next frame may already be called while your callback is still running.
We do not ensure that callbacks are running sequentially.
onError
A callback that is called when an error occurs or the decode is aborted through the controller.
Takes a single argument, which is an Error
object.
controller?
A webcodecsController()
instance.
If provided, you can call .pause()
, .resume()
and .abort()
on the controller to pause, resume and abort the decoding.
logLevel?
string LogLevel
One of "error"
, "warn"
, "info"
, "debug"
, "trace"
.
Default value: "info"
, which logs only important information.
Return type
Returns an object with the following properties:
decode(sample: EncodedAudioChunkInit | EncodedAudioChunk)
Decodes a sample. Same as AudioDecoder.decode()
.
You can pass in a MediaParserAudioSample
object from parseMedia()
, which also satisfies the EncodedAudioChunkInit
interface.
waitForQueueToBeLessThan(queueSize: number)
A promise that resolves when the queue size is less than the given number.
The queue is only decremented when the onFrame
callback resolves.
flush()
Flushes the decoder, forcing the queue to be cleared. Returns a promise that resolves when all frames have been cleared and the onFrame()
callback has beeen resolved for all frames.
reset()
Clears the queue and resets the decoder. Same as AudioDecoder.reset()
+ AudioDecoder.configure()
.
close()
Closes the decoder. Same as AudioDecoder.close()
.
Example usage with @remotion/media-parser
In this example, the whole audio track is decoded and the decoder is closed when the track is done.
By using async
/ await
, the parseMedia()
call is artificially slowed down to not flood the AudioDecoder
and cause much memory to be allocated.
Decode an audio tracktsx
import {parseMedia } from '@remotion/media-parser';import {createAudioDecoder } from '@remotion/webcodecs';awaitparseMedia ({src : 'https://parser.media/video.mp4',onAudioTrack : ({track ,container }) => {constdecoder =createAudioDecoder ({track ,onFrame :console .log ,onError :console .error ,});return async (sample ) => {// Called on every sampleawaitdecoder .waitForQueueToBeLessThan (10);awaitdecoder .decode (sample );return async () => {// Called when the track is doneawaitdecoder .flush ();decoder .close ()};};},});