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Easing

info

The Easing API is the exact same as the one from React Native and the documentation has been copied over. Credit goes to them for this excellent API.

The Easing module implements common easing functions. You can use it with the interpolate() API.

You can find a visualization of some common easing functions at http://easings.net/

Predefined animations#

The Easing module provides several predefined animations through the following methods:

  • back provides a basic animation where the object goes slightly back before moving forward
  • bounce provides a bouncing animation
  • ease provides a basic inertial animation
  • elastic provides a basic spring interaction

Standard functions#

Three standard easing functions are provided:

The poly function can be used to implement quartic, quintic, and other higher power functions.

Additional functions#

Additional mathematical functions are provided by the following methods:

  • bezier provides a cubic bezier curve
  • circle provides a circular function
  • sin provides a sinusoidal function
  • exp provides an exponential function

The following helpers are used to modify other easing functions.

  • in runs an easing function forwards
  • inOut makes any easing function symmetrical
  • out runs an easing function backwards

Example#

tsx
import {interpolate, Easing} from 'remotion';
 
const MyVideo: React.FC = () => {
const frame = useCurrentFrame()
const interpolated = interpolate(frame, [0, 100], [0, 1], {
easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
})
return (
<AbsoluteFill
style={{
transform: `scale(${interpolated})`,
backgroundColor: 'red',
}}
/>
)
}
tsx
import {interpolate, Easing} from 'remotion';
 
const MyVideo: React.FC = () => {
const frame = useCurrentFrame()
const interpolated = interpolate(frame, [0, 100], [0, 1], {
easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
})
return (
<AbsoluteFill
style={{
transform: `scale(${interpolated})`,
backgroundColor: 'red',
}}
/>
)
}

Reference#

Methods#

step0()#

jsx
static step0(n)
jsx
static step0(n)

A stepping function, returns 1 for any positive value of n.


step1()#

jsx
static step1(n)
jsx
static step1(n)

A stepping function, returns 1 if n is greater than or equal to 1.


linear()#

jsx
static linear(t)
jsx
static linear(t)

A linear function, f(t) = t. Position correlates to elapsed time one to one.

http://cubic-bezier.com/#0,0,1,1


ease()#

jsx
static ease(t)
jsx
static ease(t)

A basic inertial interaction, similar to an object slowly accelerating to speed.

http://cubic-bezier.com/#.42,0,1,1


quad()#

jsx
static quad(t)
jsx
static quad(t)

A quadratic function, f(t) = t * t. Position equals the square of elapsed time.

http://easings.net/#easeInQuad


cubic()#

jsx
static cubic(t)
jsx
static cubic(t)

A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.

http://easings.net/#easeInCubic


poly()#

jsx
static poly(n)
jsx
static poly(n)

A power function. Position is equal to the Nth power of elapsed time.

n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint


sin()#

jsx
static sin(t)
jsx
static sin(t)

A sinusoidal function.

http://easings.net/#easeInSine


circle()#

jsx
static circle(t)
jsx
static circle(t)

A circular function.

http://easings.net/#easeInCirc


exp()#

jsx
static exp(t)
jsx
static exp(t)

An exponential function.

http://easings.net/#easeInExpo


elastic()#

jsx
static elastic(bounciness)
jsx
static elastic(bounciness)

A basic elastic interaction, similar to a spring oscillating back and forth.

Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.

http://easings.net/#easeInElastic


back()#

jsx
static back(s)
jsx
static back(s)

Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.


bounce()#

jsx
static bounce(t)
jsx
static bounce(t)

Provides a basic bouncing effect.

http://easings.net/#easeInBounce


bezier()#

jsx
static bezier(x1, y1, x2, y2)
jsx
static bezier(x1, y1, x2, y2)

Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.

A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/


in()#

jsx
static in(easing);
jsx
static in(easing);

Runs an easing function forwards.


out()#

jsx
static out(easing)
jsx
static out(easing)

Runs an easing function backwards.


inOut()#

jsx
static inOut(easing)
jsx
static inOut(easing)

Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.