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Easing

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The Easing API is the exact same as the one from React Native and the documentation has been copied over. Credit goes to them for this excellent API.

The Easing module implements common easing functions. You can use it with the interpolate() API.

You can find a visualization of some common easing functions at http://easings.net/

Predefined animations#

The Easing module provides several predefined animations through the following methods:

  • back provides a basic animation where the object goes slightly back before moving forward
  • bounce provides a bouncing animation
  • ease provides a basic inertial animation
  • elastic provides a basic spring interaction

Standard functions#

Three standard easing functions are provided:

The poly function can be used to implement quartic, quintic, and other higher power functions.

Additional functions#

Additional mathematical functions are provided by the following methods:

  • bezier provides a cubic bezier curve
  • circle provides a circular function
  • sin provides a sinusoidal function
  • exp provides an exponential function

The following helpers are used to modify other easing functions.

  • in runs an easing function forwards
  • inOut makes any easing function symmetrical
  • out runs an easing function backwards

Example#

import {interpolate, Easing} from 'remotion';
const MyVideo: React.FC = () => {
const frame = useCurrentFrame();
const interpolated = interpolate(frame, [0, 100], [0, 1], {
easing: Easing.bezier(0.8, 0.22, 0.96, 0.65),
extrapolateLeft: 'clamp',
extrapolateRight: 'clamp',
});
return (
<AbsoluteFill style={{transform: `scale(${interpolated})`, backgroundColor: 'red'}} />
)
}

Reference#

Methods#

step0()#

static step0(n)

A stepping function, returns 1 for any positive value of n.


step1()#

static step1(n)

A stepping function, returns 1 if n is greater than or equal to 1.


linear()#

static linear(t)

A linear function, f(t) = t. Position correlates to elapsed time one to one.

http://cubic-bezier.com/#0,0,1,1


ease()#

static ease(t)

A basic inertial interaction, similar to an object slowly accelerating to speed.

http://cubic-bezier.com/#.42,0,1,1


quad()#

static quad(t)

A quadratic function, f(t) = t * t. Position equals the square of elapsed time.

http://easings.net/#easeInQuad


cubic()#

static cubic(t)

A cubic function, f(t) = t * t * t. Position equals the cube of elapsed time.

http://easings.net/#easeInCubic


poly()#

static poly(n)

A power function. Position is equal to the Nth power of elapsed time.

n = 4: http://easings.net/#easeInQuart n = 5: http://easings.net/#easeInQuint


sin()#

static sin(t)

A sinusoidal function.

http://easings.net/#easeInSine


circle()#

static circle(t)

A circular function.

http://easings.net/#easeInCirc


exp()#

static exp(t)

An exponential function.

http://easings.net/#easeInExpo


elastic()#

static elastic(bounciness)

A basic elastic interaction, similar to a spring oscillating back and forth.

Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.

http://easings.net/#easeInElastic


back()#

static back(s)

Use with Animated.parallel() to create a basic effect where the object animates back slightly as the animation starts.


bounce()#

static bounce(t)

Provides a basic bouncing effect.

http://easings.net/#easeInBounce


bezier()#

static bezier(x1, y1, x2, y2)

Provides a cubic bezier curve, equivalent to CSS Transitions' transition-timing-function.

A useful tool to visualize cubic bezier curves can be found at http://cubic-bezier.com/


in()#

static in(easing);

Runs an easing function forwards.


out()#

static out(easing)

Runs an easing function backwards.


inOut()#

static inOut(easing)

Makes any easing function symmetrical. The easing function will run forwards for half of the duration, then backwards for the rest of the duration.